Beginner guide

How to Play Dressmaker

This page walks through the full Dressmaker commission loop - from the customer request through sketchbook design, fabric shopping, cutting, sewing, and final delivery.

1. Meet the customer

Every Dressmaker day starts with a commission card: occasion, style preference, and budget. Read the tags before you touch the sketchbook. A “smart but relaxed” library look is not the same brief as an eye-catching fundraiser gown.

2. Design in the sketchbook

Choose bodice, sleeves, skirt, and collar while watching style bars such as Professional, Cute, Elegant, or Glamour. Leave the sketchbook only when those bars clear the request. Clickable component names in newer Steam builds help identify loose panels before fabric assignment.

3. Shop for fabric

At the Emporium, filter bolts by the tags your commission needs, then buy by the metre. Cotton and linen cover daytime work; silk and velvet belong to evening briefs. Leave money for buttons, bows, or lace.

4. Cut on the grain

Lay each pattern piece on the bolt and rotate until the grain arrow sits horizontally. A green outline means the cut is safe. Missing that confirmation caps quality no matter how perfect your sewing looks later.

5. Sew the dress

Follow the dotted seam line. Default prompts use Space to sew, A/D to rotate, and W/S for speed. Pause before sharp corners, then resume. Enable Sewing Assist in settings if steering feels unstable.

6. Decorate, photograph, deliver

Pin pieces on the mannequin, add trim, take the studio shot when the commission expects it, and hand the garment over. Scoring weighs quality, style match, and budget discipline.

Next reads

Download

Get Dressmaker

Full release on Steam (September 21, 2026). Prototype 0.5.5 remains name-your-price on itch.io. US$14.99 on Steam (regional pricing varies).